I gave the open beta a try when it rolled around. Admittedly that's a pretty short trial period for an MMO, and I was not actually paying attention to the community at all (I was there to take a look at how the game played and such), but I'm afraid I wasn't too impressed and I came up with a few issues that sort've turned me off. (I reached, for reference, level 11 as an Asmodian)
The Good:
- The lore and the setting intrigued me. All dude, you fail astronomy forever aside (it's fantasy after all), it was a pretty unique setup that I'd never seen before, the two playable sides are rather unchangably set against each other for a very convincing reason, neither side is set as being entirely right or wrong (except the Balaur, natch), the world design struck me as pretty neat, and overall it was a place I'd be interested in both playing and roleplaying in.
- The character models were very customizable, except for a few annoying nitpicks (more on that below). You can be very tall or very short or anything in-between, there are tons and tons and tons of hairstyle choices, a decent number of preset face options, all of which are mostly customizable, lots of skin, hair, and eye color choices, and even voice set choices, which are pretty nice for an MMO.
- Animation seemed pretty smooth, weapon models were nice (I liked how, if you're dual wielding, the weapons show up on your back instead of your side), there's the ability to switch between two different weapon loadouts, which I didn't get far enough to find use for, but which I imagine ends up being very nice, flying animation seems pretty good, and you ran into weird combinations of animals among the fauna, such as a hog crossed with a bulldog, or a squirrelbunny thing, and so on.
- Quests were interesting, and even the fetch quests didn't really bore me, and I felt motivated to keep playing for a while to see what happened next. The whole becoming a Daeva thing seemed a little abrupt, but still felt nice.
- There doesn't seem to be a horrendous penalty for dying, at least a low levels. You pop back to your bind spot, you've lost some armor integrity, which you can repair, and you have a timed debuff, which you can pay to get rid of if you're in a hurry, and you're at low life, which you can heal up. You can be rezzed of course if someone is nearby with that ability.
- The environment looks really good, and there were lots of little touches, like giant flying beasts, or airships, or big old blue animals in lakes, that added to the atmosphere. At least on the Asmodian side, the place looked distinctly alien, so that was great.
The Bad:
- Health seems to regenerate extraordinarily slowly, even if you're using food items to speed it up. As you lose health quite a bit during combat, this results in either constant use of bandages (which are not unlimited, and you have to buy more), or a lot of sitting around and waiting. It's not nearly as bad as EQ1, but it's noticeably slower than most other games I've played.
- Combat looks good, but it seemed rather irritatingly random on how well you did (I understand some folks like this, so this is more a personal nitpick than anything). Using the same weapons, abilities, and cast order on the same mob of the same level could have wildly different outcomes, ranging from barely being scratched to near-death to having to use a potion to stay alive. See health regen rates above, and you can probably see why this annoyed me.
- Design comment: While the 'light' side of the world was lighter, and the 'dark' side darker, the differences didn't seem quite as striking as you'd expect from the lore writeups. There were times I was running around Asmodae and it was pretty sunny, which didn't seem to fit with what the lore was going for.
- Tutorials. There are tutorials that pop up for all sorts of basic MMO things, such as basic combat and inventory management, which is good. However, a lot of the Aion specific things seemed strangely absent. Chain attacks for instance, unless I missed it. Which leads into:
- Class selection. At level 10, you're expected to choose your final class. Prior to that, you're a basic archetype (warrior, mage, scout, etc.) Most games that do classes this way do it because they want that feel of being eased into your final class, that you've gone and specialized after proving yourself out in the world, that sort've thing. Aion lacks any sort of 'easing into' when it comes to final class selection. You hit level 10, and abruptly you're asked to choose what class you want, without any option to decline the choice until later, and with only short blurbs to tell you what your options were. While I had a lot of problems with EQ2's initial release, they did this system pretty well--you had a decent idea of what each class was going to be like by the time you made your choice, the NPCs gave you quests that acted as an overview of each option, and you had plenty of time to know that the final decision was coming. Aion tends to toss you into the deep end without much instruction, and the real problem with this that I foresee is that it is no small amount of time to get to level 10. If you're unhappy with your choice, insofar as I know, there's no option to switch later, which means that if you end up not liking your class, or making a mistake (the choice windows are a bit fuzzy on when you're actually making the final decision) your only option is to reroll, level to 10 again, and pick again. Adding to the abruptness is that your combat style might change entirely depending on your choice. For instance, I went with scout, and your options are either assassin or ranger. If you go ranger, your combat style switches to focusing heavily on bows--when up until that point, you have never even used a bow before.
- Flying. It might be surprising to find flying down here on the 'bad' writeup, but let me word for word quote a game design professor of mine: Let them keep their fucking toys. What he meant by this was, if you're going to give something to the player, give it to them. Don't hem and haw over it, don't give it to them and then yank it away later, don't half give it to them and then half not. For all that flying was pumped up for Aion, it seems really marginal when you finally get it. For instance, while I understand the reason for the timer, and while I'm sure this timer gets longer as you level and do quests, putting a timer on flying really seemed to put a damper on what was otherwise pretty fun. You aren't allowed to enjoy it, really, because you only have about thirty seconds or so before you have to land, and even at longer lengths, you'll still be keeping an eye on that timer and avoiding frivolous playing around if you're trying to do something. The other problem with flying is that, for a game that again really pumped up the flying aspect, there seem to be an awful lot of 'no fly' areas. In fact, at the level I reached, there was only one area where I COULD fly--around the fortress and outside around the lake. The entire newbie area? Nope. The big city where you get this power? Nope. The giant forest beyond the lake? Nope. To which I say, if you're going to design a game in which flying is a big feature, design it in such a way so that your players can actually fly where they want to fly, when they want to fly, and for how long they want to fly. City of Heroes did this very well years and years ago, so it's not even close to impossible.
- It may have just been my system, but the graphics engine seemed really shaky and unreliable. The game looks good, but the graphics aren't so incredible that this kind've slowdown on my system makes too much sense. It got very laggy at times, though happily there's the option to turn off other players rendering, so that helped.
- Character customization is so extensive, and yet female Asmodians are stuck with this really bizarre permanent, natural high-heel. You kind've have to see it to understand, but it was really weird, kind've annoying, and rather silly.
- At level 11, I could tell the quests were starting to thin out quite a bit. I foresaw much level grinding in the future.
Anyway, those were my thoughts and nitpicks while playing. For those folks enjoying Aion, I hope you continue to enjoy it!
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